![]() 2/2 Zombie creature, for Death Tyrant and Wand of Orcus.1/1 Thopter creature with flying, for Loyal Apprentice.Ĭards printed in Dungeons & Dragons: Adventures in the Forgotten Realms, and therefore having that set symbol and code, are:.1/1 Servo creature, for Marionette Master.Clue artifact, for Thorough Investigation.5/4 Dragon Spirit creature with "When this creature deals damage, sacrifice it", for Vrondiss, Rage of Ancients.1/1 Saproling creature, for Verdant Embrace and Vitu-Ghazi, the City-Tree.3/3 Beast creature, for Beast Within and Wild Endeavor.5/5 Dragon creature with flying, for Dragonmaster Outcast and Skyline Despot. ![]() 1/1 Rat creature, for Chittering Witch, Ogre Slumlord and Piper of the Swarm.1/1 Illusion creature with "This creature gets +1/+0 for each other Illusion you control", for Minn, Wily Illusionist.2/2 Knight creature with vigilance, for Valiant Endeavor.4/4 Angel creature with flying, for Moonsilver Spear.Berserker's Frenzy rolls two d20 and ignores the lowest result (representing an ability check made with advantage), while the others add a value to the number rolled on the die before determining which effect occurs (the added value representing an ability modifier). Thematically, these represent ability checks with a difficulty class of 15. One occurs if the result is between 1 and 14, and a stronger effect occurs if the result is 15 or greater. Each one uses a different die.įive rare instant and sorcery spells which roll a d20 and have one of two effects occur depending on the result. The Commander decks for Adventures in the Forgotten Realms feature two cycles.įive rare, high mana value sorceries which roll two dice of the same type. Like with Ikoria Commander, the new cards are themed to the world and the reprints can be from anywhere. Cards from the main set retain their own symbol and code. The other cards in these decks (with printed set code AFC and collector numbers #63–331) are legal for play in any format that already allows those cards that is, appearing in these decks doesn't change a card's legality in any format. They aren't legal for play in the Standard, Pioneer, or Modern formats. These cards are legal for play in the Commander, Vintage, and Legacy formats. They’re black and white sketches of the character, with the border and rules text background in a paper-brown that we don’t ever see otherwise on Magic cards, and the character background the color of the card’s rarity.There are 62 new cards (with printed set code AFC and collector numbers) printed in the Dungeons & Dragons: Adventures in the Forgotten Realms Commander Decks. The alternate art on these cards does them up to look like a page from a D&D sourcebook. One of the things AFR introduced are rulebook style cards. But they’re just the most obvious way that AFR injected D&D into a game of Magic.Īlternate art cards - cards with different art from the standard version, either completely new pictures or cards without borders that let you see more of the artist’s original composition - are exciting pulls from any pack of Magic cards. And they’re a ton of fun to race through after an AFR draft. And the dungeon mechanic - certain cards allow you to venture into one of three dungeons for bonus effects on the game board - is very on point for a crossover between the two games. Drizzt Do’Urden, everyone’s favorite elf, or evil dragon goddess Tiamat are huge names, and big, impactful cards making splashes across the wild variety of Magic formats. The characters and the gameplay have drawn all the headlines so far. How could you capture the feel of a D&D campaign in a card game? The answer seems to be in the flavor: it’s not just how you play a game of Magic with AFR cards that captures D&D it’s in how well the new set captures the vibe of a campaign with art, card names, and the variability it’s introduced to each hand of Magic: The Gathering. AFR promised to be a crossover with MTG in more than just name, but they’re two wildly different games. Magic: The Gathering’s new Dungeons & Dragons crossover set, Adventures in the Forgotten Realms, is finally in the wild. This article is presented by Wizards of the Coast.
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